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links [2025/03/23 02:51] – [Interesting small websites] particles | links [2025/05/21 10:59] (current) – particles |
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====== Links ====== | ====== Links ====== |
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A collection of moderately useful or interesting articles for reading. | A collection of moderately useful or interesting articles for reading. Note that articles (one for now) related to [[Japan]] are stored separately on that page. |
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* [[https://www.kalzumeus.com/2011/10/28/dont-call-yourself-a-programmer/|Don't Call Yourself A Programmer, And Other Career Advice]] remains one of my go-to guides for new software engineers or early career people in software-adjacent fields. If this sounds like you, this is a good read and I strongly agree with this advice. | * [[https://www.kalzumeus.com/2011/10/28/dont-call-yourself-a-programmer/|Don't Call Yourself A Programmer, And Other Career Advice]] remains one of my go-to guides for new software engineers or early career people in software-adjacent fields. If this sounds like you, this is a good read and I strongly agree with this advice. |
* [[https://prog21.dadgum.com/177.html|Organizational Skills Beat Algorithmic Wizardry]] | * [[https://prog21.dadgum.com/177.html|Organizational Skills Beat Algorithmic Wizardry]] |
* [[https://brodzinski.com/2025/03/milk-kanban.html|Milk Kanban]] | * [[https://brodzinski.com/2025/03/milk-kanban.html|Milk Kanban]] |
| * [[https://www.solipsys.co.uk/new/SellYourselfSellYourWork.html|Sell yourself, Sell Your Work ...]] |
| * [[https://domenic.me/fsrs/|Spaced Repetition Systems Have Gotten Way Better]] |
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Note that articles (one for now) related to [[Japan]] are stored separately. | Many people have asked me about Terraria networking or have asked how to do game networking properly, from the perspective of Terraria, which does nothing correctly. Though methods have become more advanced, the basics stay the same: |
| * [[https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization|Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]] by Yahn W. Bernier (2001) remains my favorite bible on how to do multiplayer game networking correctly, end-to-end, with minimal drawbacks. |
| * Of particular note in this article is the "Umm, This is a Lot of Work" heading. |
| * [[https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking|Source Multiplayer Networking]] provides a very good overview of entity interpolation and techniques for implementing end-to-end client update loops with snapshot based prediction and server-side authority. |
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===== Interesting small websites ===== | ===== Interesting small websites ===== |
* [[https://allie.gg/|Allie Meowy | Edward Snowden's Favorite YouTube Channel]] | * [[https://allie.gg/|Allie Meowy | Edward Snowden's Favorite YouTube Channel]] |
* [[https://youtu.be/fAf1Syz17JE|Investigating a forgotten Edward Snowden Quote]] | * [[https://youtu.be/fAf1Syz17JE|Investigating a forgotten Edward Snowden Quote]] |
| * [[https://photoakiba.jp/|Photo Akiba]] - Photo blog/archive documenting 秋葉原 in [[Japan]] |
===== Small/indie web hosts / services / networks ===== | ===== Small/indie web hosts / services / networks ===== |
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